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Block.cpp

/*
    Bastet - tetris clone with embedded bastard block chooser
    (c) 2005-2009 Federico Poloni <f.polonithirtyseven@sns.it> minus 37

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "Block.hpp"

#include "curses.h"

namespace Bastet{

  BlockArray blocks={{
      BlockImpl(COLOR_PAIR(7),(OrientationMatrix){{ //O //should be yellow, but I find no portable way to output a yellow solid block character in ncurses.
          {{//orientation 0 (initial
            {1,1},{2,1},{1,0},{2,0}
            }},
            {{//orientation 1
              {1,1},{2,1},{1,0},{2,0}
            }},
            {{//orientation 2
                {1,1},{2,1},{1,0},{2,0}
              }},
              {{//orientation 3
                  {1,1},{2,1},{1,0},{2,0}
                }}
        }}),
      BlockImpl(COLOR_PAIR(4),(OrientationMatrix){{ //I
          {{//orientation 0 (initial)
            {0,1},{1,1},{2,1},{3,1}
            }},
            {{//orientation 1
              {2,3},{2,1},{2,2},{2,0}
            }},
            {{//orientation 2
                {0,2},{1,2},{2,2},{3,2}
              }},
              {{//orientation 3
                  {1,3},{1,1},{1,2},{1,0}
                }}
        }}),
      BlockImpl(COLOR_PAIR(1),(OrientationMatrix){{ //Z
          {{//orientation 0 (initial
            {1,1},{2,1},{0,0},{1,0}
            }},
            {{//orientation 1
              {1,2},{1,1},{2,1},{2,0}
            }},
            {{//orientation 2
                {1,2},{2,2},{0,1},{1,1}
              }},
              {{//orientation 3
                  {0,2},{0,1},{1,1},{1,0}
                }}
        }}),
      BlockImpl(COLOR_PAIR(5),(OrientationMatrix){{ //T
          {{//orientation 0 (initial
            {0,1},{1,1},{2,1},{1,0}
            }},
            {{//orientation 1
              {1,2},{1,1},{2,1},{1,0}
            }},
            {{//orientation 2
                {1,2},{0,1},{1,1},{2,1}
              }},
              {{//orientation 3
                  {1,2},{0,1},{1,1},{1,0}
                }}
        }}),
      BlockImpl(COLOR_PAIR(6),(OrientationMatrix){{ //J
          {{//orientation 0 (initial
            {0,1},{1,1},{2,1},{0,0}
            }},
            {{//orientation 1
              {1,2},{1,1},{1,0},{2,0}
            }},
            {{//orientation 2
                {2,2},{0,1},{1,1},{2,1}
              }},
              {{//orientation 3
                  {0,2},{1,2},{1,1},{1,0}
                }}
        }}),
      BlockImpl(COLOR_PAIR(3),(OrientationMatrix){{ //S
          {{//orientation 0 (initial
            {0,1},{1,1},{1,0},{2,0}
            }},
            {{//orientation 1
              {2,2},{1,1},{2,1},{1,0}
            }},
            {{//orientation 2
                {0,2},{1,2},{1,1},{2,1}
              }},
              {{//orientation 3
                  {1,2},{0,1},{1,1},{0,0}
                }}
        }}),
      BlockImpl(COLOR_PAIR(2),(OrientationMatrix){{ //L
          {{//orientation 0 (initial
            {0,1},{1,1},{2,1},{2,0}
            }},
            {{//orientation 1
              {1,2},{2,2},{1,1},{1,0}
            }},
            {{//orientation 2
                {0,2},{0,1},{1,1},{2,1}
              }},
              {{//orientation 3
        {1,2},{1,1},{0,0},{1,0}
                }}
        }})
    }};

//   const DotMatrix GetDots(BlockType b, Dot position, Orientation o){
//     return blocks[b].GetDots(position,o);
//   }
  const Color GetColor(BlockType b){
    return blocks[b].GetColor();
  }
  const char GetChar(BlockType b){
    return "OIZTJSL"[int(b)];
  }

  size_t hash_value(const Dot &d){
    return (d.x+5)*32+d.y;
  }
}

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